﻿using UnityEngine.UI;
using Com.ZX;
using Com.ZX.View;
using Com.ZX.ViewModel;

public class TestTwoModel:BaseViewModel
{
}

public class TestTwo : BaseUIView<TestTwoModel>
{

	//private Button btn;
	// Use this for initialization
	void Start () {
		//btn = transform.Find("Panel/Button").GetComponent<Button>();

		//btn.onClick.AddListener(() => 
		//	{
  //              //UIManager.inst.OpenUICloseOther(EnumUIType.TestOne, 0);
  //              UIManager.inst.ShowUIinNavigation();
		//	});
	}

	private void Close()
	{
		//Destroy(gameObject);
	}

	public override EnumUIType GetUIType()
	{
		return EnumUIType.TestOne;
	}
}
